Photo By:FHKE |
I am thinking of three versions of
our game “Toxic Valley” for the iPad. Two of the versions would involve
interaction with others, online and in person, and one version would involve mini games for a single player
to utilize alone for enrichment and remediation of the watershed vocabulary and
concepts.
Photo By:games |
One version would involve
challenging other players via the Internet, much like the game “Song Pop” or
“Words with Friends.” The players may or
may not know the persons that they are competing with. This version would be
based mostly on facts and vocabulary dealing with the five different geological
or man-made areas where pollutants impact the watershed. It would be time-based where a question is
presented and players compete to answer first and correctly. There would be ten questions per game and the
player with the most questions right would be the winner.
The other version would be a
computerized type of the original game where a group of players would gather
around the iPad, taking turns playing via touch screen. Players would choose a
region, mountains, farmlands, forests, cities, or industrial areas. Their goal will be to navigate through their
region, answering questions correctly and receiving as few toxic tokens as
possible. The screen would be set up
with a “button” for each region at the bottom of the iPad. When it is a players’ turn they click on their
region and their section of the game board appears. The first person to successfully get through
their region with the least amount of toxic tokens is the winner. Players then rotate regions for the next
game, so that everyone has a chance to learn the facts for each section.
The last
version of this iPad game is a self-practice section. It would feature mini games that reinforce
watershed conservation concepts and vocabulary.
The games could be matching vocabulary words with their definitions,
hangman using vocabulary words, flashcards (like the “Flashcardlets” app.), and
multiple choice trivia questions. This
would be for practice and remediation and players could receive badges and
levels for certain amounts of correct responses.
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