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Monday, October 8, 2012

Using Game-Based Learning to Prevent and Lessen Symptoms of PTSD in Soldiers

Photo Provided By: Laura Biron

The US Military is the largest spender and user of game-based learning technology.  They use gaming programs like “America’s Army” for recruitment, as well as other programs and simulators for training. While these games and simulations give their users career and munitions knowledge, they do little to prepare troops for the grisly realities of war.  The US Military estimates that 10 to 20 percent of US service members who return from war develop PTSD (Post Traumatic Stress Disorder) from the overwhelming experiences that they have while in combat (Biron). PTSD caused by war can have devastating consequences to the sufferer. Small triggers like a sound or smell can be prompts for the sufferer to relive traumatic events in the form of flashbacks.  People with PTSD often suffer from depression, anxiety, detachment, and hyper-arousal that causes them to always be on edge.  They are also more likely to be unable to hold a job and suffer alcohol and drug problems (NIH).  In recent years, the military has developed game-based technology to prevent PTSD in soldiers before they enter combat situations and they have also developed game-based technology for returning soldiers to use in therapeutic settings to lessen existing PTSD symptoms.
The US Military is attempting to avoid PTSD in their troops before they ever encounter a war situation through the use of gaming. With funds from U.S. Military, a team of scientists in the virtual reality lab at the University of Southern California's Institute for Creative Technologies wants to ready troops for mental trauma before they are ever deployed overseas. It is developing virtual gaming re-creations based on war stories shared by veterans who have returned from real wars.  This technology exposes troops to more realistic, bloodier and more heart-wrenching versions of battle than traditional video games do (Hsu).   The difference is, that in the midst of these gory scenes, a virtual teacher/counselor appears on the screen to talk the soldier through the grisly situation. The hope is that the instructions of this virtual teacher/counselor will calm the soldier and cause their helpful information to be more likely to be committed to memory while the soldier is in a heighted state of arousal (Hsu).  Getting used to the realities and emotions of what might happen in battle can better prepare the soldier and, hopefully, prevent PTSD from occurring.
The use of virtual gaming can also be beneficial to soldiers who have returned from war and are experiencing symptoms of PTSD.  Many sufferers of PTSD have difficulty sharing and talking about their war experiences with others.  It is very necessary for them to talk about their time at war in order to dissect their situation and begin the healing process.  One therapeutic PTSD tool that seems to be showing success is the Virtual Iraq/Afghanistan program. It is in place in close to 50 hospitals and clinics across the U.S (Biron). In a therapeutic setting, soldiers play games that simulate the sights, sounds, and even the smells of a battle situation.  Participating in these games triggers memories and emotions that the suffering veteran has suppressed.  Once these emotions have surfaced they can be discussed with a therapist and hopefully healing will occur.
Game-based learning plays a huge role in the recruiting and training of US Military troops.  It is encouraging that it can also be used in the prevention and treatment of PTSD.   


                      
                                                                         Sources:
  
 Biron, Lauren. “Virtual Reality Helps Service Members Deal with PTSD.” Defense News.
National Institute of Health. Post-Traumatic Stress Disorder.
Hsu, Jeremy. “ For the US Army Video Games Get Serious.” Live Science. August 19, 2010.

































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