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Friday, November 9, 2012

Ideas for iPad Version of my Group’s Board Game, Toxic Valley

Photo By:FHKE 

I am thinking of three versions of our game “Toxic Valley” for the iPad. Two of the versions would involve interaction with others, online and in person, and one version  would involve mini games for a single player to utilize alone for enrichment and remediation of the watershed vocabulary and concepts.
Photo By:games
One version would involve challenging other players via the Internet, much like the game “Song Pop” or “Words with Friends.”  The players may or may not know the persons that they are competing with. This version would be based mostly on facts and vocabulary dealing with the five different geological or man-made areas where pollutants impact the watershed.  It would be time-based where a question is presented and players compete to answer first and correctly.  There would be ten questions per game and the player with the most questions right would be the winner.
            The other version would be a computerized type of the original game where a group of players would gather around the iPad, taking turns playing via touch screen. Players would choose a region, mountains, farmlands, forests, cities, or industrial areas.  Their goal will be to navigate through their region, answering questions correctly and receiving as few toxic tokens as possible.  The screen would be set up with a “button” for each region at the bottom of the iPad.  When it is a players’ turn they click on their region and their section of the game board appears.  The first person to successfully get through their region with the least amount of toxic tokens is the winner.  Players then rotate regions for the next game, so that everyone has a chance to learn the facts for each section.
            The last version of this iPad game is a self-practice section.  It would feature mini games that reinforce watershed conservation concepts and vocabulary.  The games could be matching vocabulary words with their definitions, hangman using vocabulary words, flashcards (like the “Flashcardlets” app.), and multiple choice trivia questions.  This would be for practice and remediation and players could receive badges and levels for certain amounts of correct responses.
           




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