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Wednesday, September 19, 2012

Game-Based Learning: The Way of the Future!




Will Game-Based Learning be the Future of Education?

I’m a digital native.  I was born with computers and the internet at my disposal. I don’t think that any of elementary, middle, or high school classrooms lacked computers. Most of my classmates and I have virtually no knowledge of a time without Google, iTunes, or video game systems.  This makes me wonder what my potential children and the children of my classmates will grow up being native to.  What technology will be available to them and what will their education be like?  What is the future of education?
I recently read Jamie Sarrio’s Atlanta Journal-Constitution interview with Bill Gates discussing his vision of the classroom of the not-to-distant future.   He envisions students grouped according to their abilities using computers and simulators, and being taught lessons by both human and virtual teachers.  Gates foresees a technology focused, game-based learning environment in classrooms across the United States.  His foundation, The Bill and Melinda Gates Foundation, has recently pledged to invest $20 million dollars in teacher tools and technologies to make the classroom of the future a reality for students and they’ve already given $500,000 to the state of Georgia’s educational system.
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            As a software developer, Gates recognizes the enthusiasm that kids have for playing video games.  He believes that winning is a great motivator for them and feels “that students should be able to move to the next level when ready,” a known educational benefit of game-based learning (Sarrio).
            Gates sees the implementation of the Common Core Initiative, a state-led plan by the National Governor’s Association to prepare students for college and the workforce, as a huge opportunity to integrate even more technology into the classroom in the form of game-based learning.  Because of this initiative, the Gates Foundation has brought together a team of the best test designers and game designers to create games to help students become college and workforce ready. Gate’s says, “Imagine if kids put their time and enthusiasm into a video game that taught them math concepts, but they barely noticed, because it was so enjoyable” (Sarrio).  Gates recognizes the appealing attribute of game-based learning.  Students are drawn into a game and begin learning before they have a chance to let their hang-ups about learning kick in.
            I think Gates’ view of the classroom of the future is a necessity to prepare students for college and the workforce.  The majority of today’s students enter the classroom equipped with a wide variety of technological experiences.  They’re accustomed to using the computer, playing video games, and using a laptop, iPad or smartphone in a home setting and are often disappointed, or bored, with the traditional “old school” learning environment.  In my opinion, schools of the future will be forced to adapt to a more technology-based, game-based classroom to meet the growing technological needs of their students.

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