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Tuesday, September 18, 2012

Gaming in Schools: A Beneficial Tool to Students

 
       In my previous blog I introduced my semester blogging topic: “The Uses and Effectiveness of Game-Based Learning.” I shared that game based learning is utilized in three main realms, in schools, in the military and in some industries.  Of these three realms, its use in schools is probably the widest reaching. Students from preschool through postgraduate school can benefit from learning games to acquire needed and required knowledge. The games that they participate in could be as basic as an old fashioned game of Multiplication Bingo, or as complex as video game used by medical students to learn gross anatomy. No matter what the genre of the game, if it is effective, its outcome is usually learning.  Why is game-based learning such an effective tool in schools?

Photo Provided By: Lyn Lomasi

                  According to the North American Simulation and Gaming Association, learning games provide many elements that students and their teacher’s desire. Learning games provide students with a motivation (NASGA). Most students would prefer to actively involve themselves in the learning process rather than just participating in lecture, pen and paper learning.  They also cause students to learn in a more relaxed way without inhibitions (NASGA). Many times, students will focus on the game as a game rather than as a learning tool.  They’re having fun and learning specific information is a latent effect of the game playing.  Additionally, games help students build bonds and encourage teamwork among classmates (NASGA).  They also provide practice of skills in a safe environment (NASGA). It’s much less stressful to get an answer wrong while playing a computer game by yourself, than it is answering a question incorrectly in front of your entire class!  Learning games also allow students to experiment with different roles and different ways of being a leader (NASGA).

Photo provided by: Librarian In Black
Children who may never experience being a leader in their normal school life may be thrust into a position of leadership in a computer or small group game.  Games serve to make the material being taught more memorable, thus the student will have better retention and their learning will be deeper.  Games also can serve multiple roles (NASGA).  They can teach a student a new skill; help the student retain that skill and then be used as an evaluation tool by the student and the teacher.  Game-based learning is also a wonderful way of reaching children and adults who may have different learning styles (NASGA). Being a visual and kinesthetic learner, I was always very excited when a teacher provided learning through games involving movement and computers. Additionally, learning games help to make abstract concepts more concrete, teach decision making skills, encourage deeper thinking, and provide reinforcement and rewards to the students playing them (NASGA).
 In addition to all of the above cited benefits of game-based learning, Jessica Trybus of Carnegie Mellon University also finds that game-based learning in schools allows students to learn at their own pace and is very cost-effective. “Well-designed games permit learning experiences that aren’t possible in real life—for example, “designing” a dolphin to find out how body size and fin position affect how far it can swim” (Trybus).  A computer program about dolphins is much less expensive than taking a large group of students to an aquarium to experience a dolphin in real life. 
With all of the wonderful benefits of game-based learning coupled with the available technology, there would seem to be nothing to discourage the use of these imaginative and engaging resources whenever possible.
                 
Sources:
http://www.nasaga.org/page/why-use-games-to-teach


           

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